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The actual configuration is game-specific. Used when Steam Input detects the presence of a game. This can result in scenarios where the desktop configuration is applied for a game because the Steam Overlay is disabled or not functioning properly for the game. What configuration is currently active depends on what environment Steam Input currently believes it is being used in, using the Steam Overlay to properly detect games. Steam Input supports four different configurations, three of which are known as "base" configurations while the one remaining is game-specific. The Controller Configuration option will not show or be accessible if a compatible controller was not found attached to the system, or if support for the aforementioned controller type has not been enabled (not applicable for the Steam Controller). This means that when Steam adds more supported input devices or methods to the Steam Input layer, games will automatically support those new devices and methods without any additional development time required by the game developers. Instead the Steam Input layer and API acts as a hardware abstraction layer and converts the input received from a supported input device to the proper game-specific action the user has configured the input to. The main difference from other APIs like XInput and DirectInput is that when a game implements support for the Steam Input API the game itself does not need to add support for any particular input device or method. Steam Input API ( SIAPI, previously known as Steam Controller API or SCAPI) refers to the accompanied API that games can make use of to add support for action-based input, as opposed to button-based input. Steam Input API įor a list of games, see List of games that support Steam Input API. See the Steam Input section of the Steamworks documentation for much more in-depth information. The feature was previously known simply as Steam Controller as there was no distinction from the controller with the same name and its supporting environment and features, which eventually was renamed to Steam Input. This allows it to bind certain game-specific actions to specific input that supports action-based input, or to add or extend the functionality of input devices in various ways, such as adding XInput, keyboard, or even mouse support to input devices that otherwise would not support them. It acts like a wrapper using the Steam Community Overlay to intercept and manipulate player input before passing it on along to the game. Steam Input is a feature of the Steam client and umbrella term referring to the entire collection of software, hardware, and configuration utilities that Steam uses to interface with games.
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